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Hot Pics! - Vol. Sex!
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Hot Pics - Vol Sex.iso
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amiga
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anim
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animcont.c
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C/C++ Source or Header
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1988-05-06
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2KB
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88 lines
/* animcontrol.c
*
* functions for animation file manipulation
*
* This routine provided for the GrabAnim program by
* Gary Bonham, SPARTA, Inc., Laguna Hills.
*
* This is also intended to serve as an example of how to
* generate ANIM files.
*
*/
#include <exec/types.h>
#include <exec/memory.h>
#include <libraries/dos.h>
#include <graphics/gfxbase.h>
#include <graphics/rastport.h>
#include <graphics/gfx.h>
#include <graphics/view.h>
#include "functions.h"
#include <intuition/intuition.h>
#include <intuition/intuitionbase.h>
#include "ilbm.h"
#include "readpict.h"
extern struct BitMap *mybitmap[];
static LONG fil;
static UBYTE *buffer;
static int Width,Height,Depth;
/* ======================================================= */
/* openanim filename */
OpenAnimationFile(nbuf,cc,cm,vp)
struct ViewPort *vp;
struct ColorMap *cm;
int nbuf;
char *cc;
{
fil = Open(cc,(long)MODE_NEWFILE);
if (fil == 0) puts("Cannot open animation file");
buffer = (UBYTE *)AllocMem(16000L,(long)MEMF_CHIP);
Width = mybitmap[nbuf]->BytesPerRow <<3;
Height = mybitmap[nbuf]->Rows;
printf("%d %d %d\n",Width,Height,vp->Modes);
OpenAnim(fil,mybitmap[nbuf]
, Width
, Height
, cm->ColorTable
, vp->Modes
, buffer,16000L);
return(0);
}
/* addanim */
AddAnimationFrame(nbuf)
int nbuf;
{
Width = mybitmap[nbuf]->BytesPerRow <<3;
Height = mybitmap[nbuf]->Rows;
AddAnim(mybitmap[nbuf]
, Width
, Height
, 1,buffer,16000L);
return(0);
}
/* addanim */
AddAnimationFrame2(data,ndata,pop)
int pop;
LONG *data,ndata;
{
AddAnim2(data,ndata,pop);
return(0);
}
/* closeanim */
CloseAnimationFile()
{
CloseAnim(fil);
Close(fil);
FreeMem(buffer,16000L);
fil = 0;
return();
}